Quote:
Originally Posted by Baugi
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My argument is that it promotes the wrong kind of PVP; though I imagine it does increase the overall number of PKs.
Based on Sirken's comments, outsiders think the Red community has been getting significantly worse over the last year+.
If you care to point me to a thread with the original arguments for YT I'll take a lot.
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No need, I can explain.
We want people to PvP, as that's what the server is all about. We also want people to know PvP is happening, so the server doesn't seem boring. Since we have a small pop, people pushed for YT and global OOC to fix both problems.
Why did YT make people PvP? Because everyone likes to get kills and brag about it. It's really that simple. And if you think about it, there weren't many other options.
Consider that EQ has no kill tracking system, no PvP only pixels, and no reward for PvP at all. People used to contest camps, but that got less common as the server got older and smaller. Most of the players are leveled now, and the ones who aren't are spread out over the whole level range. The server is big enough that people don't have to fight over much till endgame.
People still take plat from each other, but it doesn't matter much anymore. The server is old enough that people have acquired millions of plat, which are hoarded in banks. The amounts of plat people actually carry are trivial.
And of course, we can't steal gear anymore.
In short, there's rarely any incentive to PvP at all, until endgame. And even at endgame, the zerg is currently impossible to contest because melee > casters and because we don't have enough raiders for multiple raids to be sustained, given the nature of velious content.
YT creates incentive. It's not great incentive, as it basically amounts to flexing epeen. But it works. And the only ways to create more incentive for PvP, without adding a bunch of non-classic rules, would be to either reset the server, so everyone was low level and low on plat again, or reinstate item loot.