Quote:
Originally Posted by DarthMartigan
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Pretty sure losing haste on your main isn't a good idea. Haste from that weapon only affects that weapon from my understanding.
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Worn haste acts as worn haste regardless if it comes from your boots, your belt, your cloak, or your weapon. The 36% haste is applied to all weapons.
10/14.6 + 14/19.5 worn 23% haste
10/13.2 + 5/17.6 worn 36% haste -- 10% mainhand advantage, worse offhand
If you factor in 60% spell haste from an enchanter.
10/9.83 + 14/13.11 (83% total haste)
10/9.18 + 5/12.24 (96% total haste) - 7% mainhand advantage, worse offhand
For most melee classes who possess double attack and higher dual wield skill caps, this would be a no brainer "bad" upgrade. A monk, ranger, warrior, or rogue would have to be smoking crack to even consider this. My question is posed to the knowledgeable chaps out there good with math. Bard melee dps is bad to begin with. Without double attack and higher dual wield skill caps, the
lion's share of my damage already came from my primary hand's swings and damage bonus. In this case, it amplifies what was already the majority of my dps while decreasing the effectiveness of my offhand's direct contribution.
old > new?
old = new?
old < new?
(the real answer still being that it doesn't really matter as bard melee dps is pathetic)