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Old 01-15-2016, 07:03 PM
thufir thufir is offline
Fire Giant


Join Date: Jun 2013
Posts: 607
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Quote:
Originally Posted by Seldig [You must be logged in to view images. Log in or Register.]
Thank you all again for your great advice. Sadly, I now discovered a couple of the other members have changed their minds. The monk and druid are now shaman and wizard. So now the group is:

Warrior
Cleric
Enchanter
Shaman
Wizard

Well that throws a monkey wrench into things. Looks like we definitely need melee DPS now, so we're talking Rogue, Monk, Ranger. But without the Druid we don't have any snare to prevent runners. So that points me to Ranger. But I'm not really feelin' the Ranger right now. Hmmm...

What if I went with something off the wall, like a Necro? Could such a caster-heavy group work?

Again, thank you for your feedback.
Monk would be the traditional, safe pick. Your wizard will get snare at 29. Until then you can hold out. Runners can be mitigated, with root if nothing else. In the meantime, a properly twinked monk is doing great damage from the get go and also is the best puller in the game.

I do like necro here. Necros are great support utility and the pet (or charmed dead thing) provides good DPS. Also, this still gives your group FD in a case where you would need it, or summon corpse, or essence emerald rez, as you get older.

Ranger is OK for off tanking, snare, root parking, and other utility, but don't roll one if you're "not feeling it". Ranger isn't the kind of class you grow into. You're either feeling it and in love with it, or you'll get demoralized with all the stuff you do second-best.

Rogue is also acceptable, and it opens doors (see what I did there) for places like Befallen early on as well as Howling Stones and Seb crypt later. And of course their dps is best in the game.

Bard is the dark horse choice. They do many things amazingly. DPS, unfortunately, isn't one of them, and this party is not very strong in that department. They will make your wizard better with their mana song, though. Wizards are very mana intensive; anything you can shove into them will help them a lot. And of course they have snare, charm, aoe mez, normal mez, lull, travel song, etc.

I'd pick the monk or the rogue (after thinking about it, I think maybe the rogue, just because of the end game stuff). But I think any of these would be fine for your party.
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Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
Last edited by thufir; 01-15-2016 at 07:12 PM..