Quote:
Originally Posted by HippoNipple
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Everyone is going to have something they want to change. The point is not everyone will want the same changes you want. The further from classic you get the more likely people will be disappointed when they come to a classic server and end up with custom changes someone like yourself pushed.
There are already changes that were implemented on this server that people thought they needed and would help the server be more fun that are now complained about.
Yellow text
Take away exp loss on PvP death
Global /ooc
Leaderboards (only possible with yellow text)
PvP level range changed from 8 to 4
Play nice policy
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I said I wanted a classic server like in 99. You claimed I'm pushing for custom changes and said the bold above.
You're joking, right? Pretty sure I was the one suggesting that the PvP level range be increased in another thread. Pretty sure I'm the one who's been suggesting a reset for years on the grounds that Kunark only lasted several months during live, as opposed to several years. Pretty sure I just got done saying that what we need is a purely classic server, possibly with teams or something else that's equally classic, and then let us have at it.
My suggestions in this thread are more classic than yours. You can't claim any sort of moral high ground on this. And for the record, I liked experience loss on PvP death. It raised the stakes.
To respond to Heartbrand, yes, PvE rewards encourage PvP, and that's what EQ PvP is about. But only when those rewards are contested. Our server has enough people to contest classic content, and neither gear nor melee classes were OP in that timeline.
Our server does not have enough people to contest Velious content, or even Kunark content at this point. And the uber gear released in both expansions imbalances the game in favor of melee over time, leading to major problems when trying to contest raids.