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Old 01-15-2016, 03:43 PM
easy_lee easy_lee is offline
Sarnak


Join Date: Jan 2012
Posts: 261
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I don't get this. EQ is not a PvP centric game. It's a PvE game with PvP enabled on certain servers. When you stop providing new PvE goals, people stop logging in. The PvP in EQ has always been over the PvE. That's why there was no leaderboard on the original PvP server, no BG's, no PvP items etc. They later tried to implement some of these things, and it didn't turn out well see: merger of the PvP servers.
Except that Red is a PvP Server. You only play here if you want to PvP. Thus, it stands to reason that Red and Blue should not be the same. And they aren't. We level faster here, because leveling isn't the focus, and we have different resist code and can take coin from other players.

If you're setting up a PvP Server, you do what's best for PvP. You don't just release PvE content and pretend it's still a PvP server, because it isn't. PvE content just makes people want to do PvE. The only way it encourages PvP is if people contest each other for it.

Right now, we don't have anywhere near enough players on this server for people to contest Velious content. It takes too many people to do it at all. We didn't really have enough people for much contest in Kunark, either. And worst of all, there's no real incentive to contest PvE content when zergs are not only possible, but the best strategy.

The only way to create more PvP on this server is to meet the following two requirements:
  1. Players need to be able to PvP. They need to be in the same zones and able to find other players at their level. Every class need to be able to contribute to PvP.
  2. Players need a good reason to PvP, otherwise they will zerg.
Right now, neither requirement is met. Players can't even find each other to PvP, as half the population only logs on for zerg raids and there are too many zones for the pop. Players have no reason to PvP because there's no way to contest raid targets, and no reason to do so either.

The easiest, simplest, and most classic fix is to reset to classic only, implement some sort of anti-zerg measures such as teams or limited-size guild PvP, then tweak as needed. It would take very little effort on the part of the devs, was the most balanced time for PvP, and would revitalize the server by enabling frequent PvP and allowing small groups to flourish.

Luclin would make things worse, and would be a ridiculous amount of work for our administration. Though I'm sure bluebies, who just want to raid decades-old pixels and RP as kittens, would like it. I just wish bluebies wouldn't play or post on Red.
Last edited by easy_lee; 01-15-2016 at 03:46 PM..