Quote:
Originally Posted by Kergan
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It is not a difficult task to tweak resists so that you don't take 800 damage ice comets when wearing resist gear. It also wouldn't be hard to make melees hit harder on low AC targets in PVP.
The only reason Luclin was somewhat balanced is virtually every offensive class had some sort of retarded long cooldown instagib ability.
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Right. Adding a bunch of long cool down AA abilities just encourages people to use them all then run away until they refresh. That's really not interesting PvP for most people, as most people don't play wizards.