Quote:
Originally Posted by Kergan
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Part of the reason people liked classic/vanilla PVP so much is because the time investment difference isn't nearly the deciding factor in PVP encounters that it becomes later on. People are legitimately wearing level 20 shit like hollowed bone bracers, runed bone forks, or at the very least easy to obtain items like skull shaped barbute.
The lack of a meaningful gear gap or insanely overpriced/difficult to obtain class defining spells leads to more people being competitive in end game PVP. Battles were won more on organization and overall skill level then just having double the HP of your opponent. The PVP was just...better.
You combine that with an extremely condensed world, where really no spot in the game aside from some out of the way places in the Karanas, Lake Rathetear or OOT are more than a 5 minute run away from a portal with SoW, and you have better PVP that occurs more often.
Toss in the fact that any mob in the game at that point can be done with half of what is required for the baseline top tier target in Velious, and you have the recipe for a server that actually revolves around PVP instead of it just happening by accident 90% of the time.
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QFT
Pushing for more content is a blue thing. A PvP Server doesn't need more content, it needs the content it has to be interesting, accessible, and balanced. If we compare this server to dedicated PvP games, we'll see that dedicated PvP is more about tweaks, balancing, and events than it is about adding content.
Classic was as accessible and balanced as EQ ever was, and fit our low server population. Kunark didn't, and while the devs did a commendable job working on it, the community still deteriorated. And Velious is a blue-like ghost town for the same reasons.
Besides, classic is as classic as fuck as classic as fuck gets.