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Old 01-14-2016, 11:38 AM
maskedmelon maskedmelon is offline
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Originally Posted by Seldig [You must be logged in to view images. Log in or Register.]
Thank you all again for your great advice. Sadly, I now discovered a couple of the other members have changed their minds. The monk and druid are now shaman and wizard. So now the group is:

Warrior
Cleric
Enchanter
Shaman
Wizard

Well that throws a monkey wrench into things. Looks like we definitely need melee DPS now, so we're talking Rogue, Monk, Ranger. But without the Druid we don't have any snare to prevent runners. So that points me to Ranger. But I'm not really feelin' the Ranger right now. Hmmm...

What if I went with something off the wall, like a Necro? Could such a caster-heavy group work?

Again, thank you for your feedback.
Necro would work great. They've FD, mana transfer, heals, mez, charm and more!

For snare, just have the wizard handle it. It is only 75 mana at level 29 and is generally an infinitely superior use of their mana since they are utterly incapable of sustained dps. They make decent pullers in late game too. Most people fail to recognize the full utility of a wizard because they roll them for ports or the big nukes and then quit once they figure out their sustained dps is around 12. Their burst dps is handy for large targets though.
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