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Old 01-06-2016, 10:28 AM
Filthy_Pagan Filthy_Pagan is offline
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Join Date: Dec 2015
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Quote:
Originally Posted by James_Joyce [You must be logged in to view images. Log in or Register.]
I'll be willing to call it VR when you can give me a melee combat game that tracks my RL body as a ragdoll (no canned animations). I'm even willing to settle for no force feedback. You could still do a pretty sweet lightsaber type game where your sword can cut through anything in the environment, although decent fencing will be out of the question until force feedback is doable and I can't even begin to imagine how that would be achieved. And all of this would be better accomplished by using mocap style tracking on a human body, not a clumsy and stupid head gyroscope.

I do like the idea of the monitor taking up my entire field of view tho. I'm excited for that. But the push for novel input devices that is happening alongside Oculus is the actual exciting part of this, and I just don't see anything reasonably priced or particularly interesting coming soon.

Enjoy your gay monitor and craning your neck around like an 8 year old trying to get the Wiimote to track properly so you can look at an inferior 3d-rendered anime girl's tits.
Force feedback could be done with a system of pistons, pulleys, or lockable joints all over the suit that would prevent you from moving a certain way (like if you cross sabers with someone and cannot move your saber further on it's arc)