Quote:
Originally Posted by Beastagoog
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Yikes...
...guess when its all in favor and it in your teams favor.
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lyl ur so rustled you're visiting old threads digging through logs to try to besmirch my knowledge of everquest? why don't you post my entire quote
explain: more damage = less fun pvp , that's why i said i didn't want to see knight hit rate/damage increased, i'd rather see a scale down of monk/rogue/warrior dps to lower them to the standards of the other classes making the game slower and more strategic and less mashing of buttons and random luck like wow, fast pvp is boring, long fights are more fun and takes more individual skill
i know everything about everquest