My biggest frustration with cc-ing on a bard was touched on above. If I'm trying to mez more than 2 targets it gets hard to keep haste/regen etc up. The one exception to this is the aoe snare song. If you have room to kite (doesn't take much room as the snare is wtfpowerful with strings equipped) you can cc 3 mobs or 30 mobs pretty effortlessly while keeping 2-3 other songs rolling. The snare cc is not for the feint of heart though. One slip up with a lot of cc-d mobs can turn ugly if they bash you at the wrong time and the snare drops.
It's powerful but kinda a zero sum thing on intentionally large pulls. If the bard dies you now have 3, 5, or 10 mobs loose in camp with no cc.
Fastest group I was ever in was 3 rogues a monk cleric and me in an otherwise empty KC. Monk just chain pulled 5-6 at a time while I kept it all locked/snared/chasing-me and the rogues mowed them down with bardly haste.
I'm pretty sure we kept both cys, captain, moat, and most of basement dead with some downtime. Only problem was when we pulled mobs that summoned. Monk had to avoid those for routine pulls and single them after the swarms were dead.
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