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Old 02-18-2010, 11:13 AM
guineapig guineapig is offline
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Join Date: Oct 2009
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Picking locks and disarming traps for rogues and to a lesser extent to bards.

In later expansions rogues are vital for getting into certain places.

Also tracking for bards and druids.

Paladins and enchanters: are both masters of the stun-lock which becomes very important with certain encounters.

Lay hand for Pallies, Harm touch for SK's

Pallies: are the only tank class that can split camps without help via pacify spells. If you have a pally, you don't need a monk or bard for pulling (speeds things up considerably).

Bards: fastest runners

Necros, druids, bards, rangers, wizzies: SNARE!!!

I'll add more when I think of stuff.
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Last edited by guineapig; 02-18-2010 at 11:16 AM..