Picking locks and disarming traps for rogues and to a lesser extent to bards.
In later expansions rogues are vital for getting into certain places.
Also tracking for bards and druids.
Paladins and enchanters: are both masters of the stun-lock which becomes very important with certain encounters.
Lay hand for Pallies, Harm touch for SK's
Pallies: are the only tank class that can split camps without help via pacify spells. If you have a pally, you don't need a monk or bard for pulling (speeds things up considerably).
Bards: fastest runners
Necros, druids, bards, rangers, wizzies: SNARE!!!
I'll add more when I think of stuff.
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Originally Posted by nilbog
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