Quote:
Originally Posted by SaraRae
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or wealth building?
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Nope, definitely not. To get to the point of some return, you must make a considerable wealth and time investment first.
But for someone just starting out, a little time and effort into making your own basic weapons and armor can be enjoyable with little to no loss. Of course, an alternative to that is to gather the needed crafting material and have someone else make basic equipment for you.
But all depends on the class you chose, as well as what you want to craft. Examples would be casters often will take up spell research while rangers often raise fletching to a competent level. But say for a ranger to be able to make the best player crafted bows (as mine does), it takes considerable time, lots of mind-numbing clicking, and 1000's of pp. And fletching is far from the most expensive tradeskill to raise, and one of the few tradeskills that doesn't rely on other tradeskills for components.
Compared to modern mmo's, classic EQis very challenging, which for some that like to craft, this is the way it should be. The up side of this difficulty also means that crafted items are not saturated into the market (compared to modern mmo's), so those that do raise a tradeskill generally do make their plats back at some point.
As for choosing a class, maybe check this out
http://wiki.project1999.com/Players:Newbie
The "what class should I pick?" section may be of some value to you. My tip is to consider FUN over WORK. Play what may seem fun to you rather than what may be some potential money maker. Every class has a potential to make money, and at minimum afford or gather gear as you play. Lucks!