Quote:
Originally Posted by thufir
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The best solution would be an "un-classic" one - I still like making every tenth mob immune to stun, but you could also limit PBAoE targets and such - and I know people are reluctant to implement non-classic solutions, but it's certainly been done in the past. In the end, the current state of Chardok isn't classic, though.
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Would fix the issue.
Lord knows there are already more glaringly "UNCLASSIC" mechanics on p99 there for the sake of relative balance etc.
The sad thing is the damage is already done. People already have their nth level 60 player. The upper end is already bloated (overbloated) with too many high level folks (many of them having multiple high level toons they wouldn't otherwise have).
But ... if they did make this change, you'd have more available groupers in the 40-59 range and fewer PL'd goons contributing further to the already bloated end-game pool of players.