It's pretty clear that the server is reverting back to its Kunark days of COH/FTE races. Within another three months I think all targets will be straight up instantly engaged and/or COH ducked. The solution is and was more rumbles, but I've been preaching that for years and I don't foresee anything happening on that front.
Also, for a technical solution: currently the server has some sort of distance threshold for messages. Perhaps this should be adjusted dynamically (say the top 50 closest players at most get 'xxx begins to cast a spell' and 'xxx slashes yyy for z points of damage'). It should also be fairly straightforward to reduce the number of position updates sent as the number of players goes up. Obviously these solutions result in a weaker SLA, but it's better than 'everyone desyncs'.
Anyway, it will be interesting to see how the FAT alliance holds up. In the past, Kunark content was so limited that once a guild lost hard for a month on VS/CT/Trakanon/PD people would just stop logging in. I don't see that happening now; there are so many targets that they will always get something. On the other hand, I have to wonder whether the FAT alliance will collapse due to sheer size. I've been on 100+ man raids - it just feels embarrassing. 150+ is even sillier. And the loot queue is going to move Really Slowly. In contrast, I've only been back with Rampage for like 2 weeks and Sakuragi already has two pretty nice items that were basically rotting.
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