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  #36  
Old 11-27-2015, 01:04 AM
HallyVee HallyVee is offline
Aviak


Join Date: Aug 2014
Posts: 65
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EverQuest Changes

-Force Grouping
I'd change most items to No Trade. Eliminate twinking. I need you playing a vulnerable character in my dungeon sweating as hard as I am. I don't want you prodigiously inhaling my mobs.

-Currency
Substantially reduce the zeroes after currency amounts. There is absolutely no reason to have four levels of value if only two are ever relevant. Make level 60 characters gasp in shock when looting an item worth 50 platinum. Make level 10 characters scrape and save to bank 1 silver. (An adjustment to coin weight may be needed).

-Bottlenecks
If a particular zone is often fully occupied, add more content. Model some more tunnels, add some more packs of mobs, whatever. If a particular camp is generally taken, perhaps due to loot or experience quality, add another of similar value elsewhere (and adjust difficulty correspondingly).

-Muddy Textures
Upgrade many of the ground textures. Walls, trees, buildings, and similar generally look just fine, but so many of the ground textures are egregiously bad. Squeeze a few extra pixels in there.

-Cracked Staff of Hacks
Reduce the value of Cracked Staves by half and add around 4 to the delay. They are too good on both fronts.

-Server Throb
Fix the server tick adjustment visible in HP regeneration. It is weird.