View Single Post
  #43  
Old 11-23-2015, 10:54 AM
rayeatts rayeatts is offline
Aviak


Join Date: Sep 2015
Location: Virginia
Posts: 92
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Implement player aging. Your character starts at a fit 20 years old, and then ages according to a mix of factors, including level, time played, and actual real world time since creation. The amount of time you've got played and the level you are at control the aging rate, and to a lesser extent the real world age does as well. Once you get to 60 years or so, your abilities start to decline. When you hit 100 you can't do jack except whittle and make fun of youngsters.

OR

lose the whole idea of levels. Nobody keeps getting more HP every level. Implement tons of skill based progressions, but they are capped. Expansions are really just expansions of the playable world, and don't have anything to do with 'hardness' of content. Implement weapon and armor breakage. Make death REALLY hurt, as in you lose some character attributes or skill levels if you die too much in too short a time. If you die every now and then, plus arrange for the highest possible level res, then you won't take much damage. But if you die over and over you'll quickly have a worthless character. Of course, no one would play except nutjobs who like their games to be tough, but...we're there already [You must be logged in to view images. Log in or Register.]
Yes! Death should have big ramifications, but not so big that it pushes frustrated players out of the game. Weapons and armor should have a durability stat on them that simulates how much they've been used.

Once a piece of armor has been used by multiple characters, bought and sold numerous times, it's durability stat should be lower like for example 32 out of 100. At a rating like that it should have a % chance of totally breaking, even during combat, causing you to die.

Then players would value armor that was very durable and pay more for it. Then it would give people more opportunities to keep acquiring new armors which people would probably enjoy.