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Old 11-22-2015, 08:59 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Join Date: Dec 2012
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Probably a game theorist could calculate how long a mmo, following the usual gear vs encounter progressions, can last before it turns into "looking for ways to milk some more out of this gameworld" mode. I thought Luclin and Pop were fine content (encounter) wise, but the AA system (gear) was weak and clearly was nerfing the game.

It is like a vicious cycle. People want new content, which means new challenges. But they also want char progression, which means more power. Add those two vectors together, you get a spiral of silly encounter mechanics and op'd chars.

mmo game design and players need to make a choice. Do we want new challenges, or new powers?

Luclin and Pop w/o aa's and lvl increases would have been awesome. Probably unbeatable. Therefore unprofitable. But I'd play it.

A note to the p99 devs.....
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