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Old 11-22-2015, 09:13 AM
ArumTP ArumTP is offline
Sarnak


Join Date: Feb 2012
Location: Cleveland
Posts: 402
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Quote:
Originally Posted by Culkasi [You must be logged in to view images. Log in or Register.]
Reduced variance is not the solution, earthquakes (or any solution that makes mobs spawn a the same time) is. 16 hour windows is the only thing that gives any casual or semi-casual guild legit shots at some of the mobs because top dogs have to prioritize their resources.
Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Basically casual guilds negociated a 16 hour full guild poop sock every week. Kind of a nightmare. 2 hour or 4, you're ensuring an all hands on deck sock fest every spawn. Please don't support that. Personally, I would like a return to extremely long windows and extended variance to discourage the savagery we descended into at the end Kunark.
These two get it. Long spawns make it so certain tiered guilds remain in certain parts of the game. Unlikely to find rampage/forsaken/asgard outside of northwing sun-tues. Should the spawns shorten up so they all ended up on sunday, it becomes why not kill that VS/trakanon/whatever is up on a monday. Conversely it prevents shitshows of every motherfucker in northwing making a mess of everything
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