Quote:
Originally Posted by Culkasi
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Reduced variance is not the solution, earthquakes (or any solution that makes mobs spawn a the same time) is. 16 hour windows is the only thing that gives any casual or semi-casual guild legit shots at some of the mobs because top dogs have to prioritize their resources.
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Quote:
Originally Posted by Cecily
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Basically casual guilds negociated a 16 hour full guild poop sock every week. Kind of a nightmare. 2 hour or 4, you're ensuring an all hands on deck sock fest every spawn. Please don't support that. Personally, I would like a return to extremely long windows and extended variance to discourage the savagery we descended into at the end Kunark.
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These two get it. Long spawns make it so certain tiered guilds remain in certain parts of the game. Unlikely to find rampage/forsaken/asgard outside of northwing sun-tues. Should the spawns shorten up so they all ended up on sunday, it becomes why not kill that VS/trakanon/whatever is up on a monday. Conversely it prevents shitshows of every motherfucker in northwing making a mess of everything