I don't have the desire to read this whole thread so forgive me if this has been brought up, but shortened variance ruined the late Kunark raid scene by having the end result of forcing casual guilds to be hardcore for 16 hour stretches. It was worse for you simply because it didn't seem... that bad. It was and it was tolerable because it was the only competitive environmental you guys participated in. Believe me when I say that 72 hour variance was more casual because I actually experienced competing in both styles. 72 meant shift work tracking with one or two people at a time. 16 justified bring 15+ for the whole window.
Basically casual guilds negociated a 16 hour full guild poop sock every week. Kind of a nightmare. 2 hour or 4, you're ensuring an all hands on deck sock fest every spawn. Please don't support that. Personally, I would like a return to extremely long windows and extended variance to discourage the savagery we descended into at the end Kunark.
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