Other people already nailed the point on why this isn't like live. Expansions came out rapid fire compared to p1999 so there was much less (if any) bottleneck at the endgame on any server during the Kunark and Velious eras.
Shorter variance is the answer if sim repops are going to continue at their current frequency. Keeping the windows from spacing out very far from one another is going to mean more mobs overlapping and more guilds getting a shot at them. Now that Rampage has competition on everything outside of ST, there is no more "leave the hard stuff up and kill the easier targets first" mentality. The best loot pinatas need to die first or the competition will get it while you're messing with the lesser mob. If smaller guilds want to put in the time necessary to even just spot check the Velks, KDs, Telk/Gozz's of the world, they can probably bag some kills. Kunark is mostly there for the taking and Vindi is a nice farm for his BP and boots. The opportunity for guilds to progress through Kunark and onward is better than its ever been.
With that said, I'm sure the staff don't care about spreading the loot around or keeping the windows from spacing. Less direct competition and cooks in the kitchen keeps their jobs managable. Petitionquest would be insane of Rampage, Forsaken/Asgard, Taken, Divinity, BDA, Gimpatron, Anonymous were all going after 20 velious targets every weekend. I think the staff likes the current state of things.
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