In live it seemed to always be more of a race to get to 60 than an actual race to get mobs if I recall. I mean just look at the expansion release timeline.
The Ruins of Kunark 2000 April 24
The Scars of Velious 2000 December 5
The Shadows of Luclin 2001 December 4
Like damn, there was only 7 months from Kunark being released to Velious dropping, and then 1 year until Shadows of Luclin. There's a reason why not a ton of players had epics before Velious; they didn't have guides on mobs or quests either. This server existing since 2009 with all information already available is what has made the raid scene unplayable for a lot of people. Unfortunately, unless you play on a Emu server with just a few of your friends, you probably will never have a similar raid scene to classic.
A relaunch server in the future might help things, but there's still too much information available on how to best use all mechanics in the game for there to ever be a classic raid scene in the original EverQuest trilogy again.
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