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Old 01-24-2011, 05:18 PM
President President is offline
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Join Date: Oct 2009
Posts: 872
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I remember days when the emarr server (and i assume others) would be restarted multiple times a day..especially in 1999-2000. "Oh, shit guys.. fire beetles are dropping rubicite and gigantic zweihanders, bankers are duping plat" etc, and they would restart it 5 times or so within 24 hours before they fixed their problem. Every npc would respawn, with each restart.

With that being said, I can't rationalize multi-spawns as being intended by verant/soe. If their servers at the time ran as well as ours does now (lol), they would have only brought it down for scheduled maintenance or patches.

I have discussed with Rogean.. some ideas to statistically increase the amount of raid targets, without needing downtime to achieve them.

In conclusion, it's not the same thing. When you say spawns aren't classic, you are referring to our servers not having to be constantly restarted. I'm not sure that this would prevent people would camping them, either.
I think you assume too much. How do you know that Verant/SOE saw that potentially multiple respawns per week were saving them from a major headache and left respawns on patch in? Do you not think they could have removed that if they wanted to?

The real point is, that when all the bosses spawn at once, it takes poopsocking out of the equation, at least for the most part. And if there is no patch that week, and no variance, then all the bosses are going to spawn again at relatively the same time. This, again, would take poopsocking mostly out of the equation.

When all the bosses spawn at the same time after a patch (whether you announce a time frame, or do it randomly) it is going to encourage racing to at least a few of the targets. That is what EQ was about. Racing to a target to see which guild could gather, buff, and engage first. Not what guild wants to sit 15+ on a spawn point for days.

Just increasing how often they spawn but still keeping them separate and random won't help the current situation.