Quote:
Originally Posted by pyroglyphix
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There's plenty of recently released "hard and time consuming" games out that do quite well. While none of them are MMO's in the traditional sense (in fact many of them are indie titles), they're still quite relevant and have much larger audiences than 3000 people.
These all feature aspects of what makes EQ great:
games...
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Right but my point was about MMO's, its too big of a risk for companies to try anything other then what the current trend is.. which is easy/accessible shiny graphics and fast action packed gameplay.
Pantheon is a great example, it completely tanked, sure it made money off of a kickstarter which Brad used for cocaine. There was another that had a thread in the off topic section here, forgot the name, it didn't even make it outta kickstarter.
actually a great thread about
Pantheon over at Rerolled, 1683 pages and going. It's never coming out but hey they have a new world map!