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Old 01-24-2011, 02:09 PM
Dr4z3r Dr4z3r is offline
Fire Giant


Join Date: Oct 2010
Posts: 565
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Well, this thread was de-railed pretty quickly. I think this might have been more useful, OP, if you'd just called people out to update the Wiki, rather than trying to gather it here. Just copy and past whatever's there, and (as with any opinion expressed on internet forums), people will be falling all over themselves to expand/edit it.

Also, this is going to be at least partially wrong (especially Velious stuff), but here's my basic recollection of roughly how relative power of the classes changed with the first 2 expansions:

Warrior
Classic: Low (aggro problems)
Kunark: Better (disciplines)
Velious: Better

Rogue
Classic: High (Low without a group)
Kunark: Better (new weapons)
Velious: Same

Bard
Classic: High (Lower in raids)
Kunark: Better (overhaste)
Velious: Same

Ranger:
Classic: Low (except Tracking raids)
Kunark: Better (itemization)
Velious: Better (itemization)

Shadowknight
Classic: High (Lower in raids)
Kunark: Worse (though not much)
Velious: Same

Paladin
Classic: High
Kunark: Worse (by attrition)
Velious: Same

Cleric
Classic: High (Low without a group)
Kunark: Same
Velious: Same

Shaman
Classic: High
Kunark: Better
Velious: Better

Druid
Classic: High
Kunark: Worse (rain spell)
Velious: Same

Magician
Classic: High
Kunark: Worse (by attrition)
Velious: Worse (by attrition)

Wizard
Classic: Medium
Kunark: Much Better (AoE grouping)
Velious: Same

Necromancer
Classic: High
Kunark: Worse (by attrition)
Velious: Worse (by attrition)

Enchanter
Classic: High (crack, soloing, crack)
Kunark: Same
Velious: Same

If you have some corrections to make (and I'm sure you do), please, just be specific about the what/how/when.