SWG was a sandbox done horribly. It learned almost nothing from UO, magnifying the FOTM (flavor of the month) problems.
SWG was only fun if you were a temploiter. Sure, it's fun if you can take on (and kill) crowds of people at low risk, because you read about the best temploits online. Yey combat medics!
But as a whole, the game was a remarkable failure of undelivered promises, a system built on grinding, and the absolute worst balance I've ever seen in an MMO.
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