Quote:
Originally Posted by dafier
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but do you have a packet capture proving this?
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There are no packets for faction changes in any case. It's all server-side.
Edit: nothing with specific values, I mean -- obviously there's packets for the "Your faction standing with..." messages. Server decides when something proxy aggros you; server decides what happens when you interact with a quest mob; every con is a round trip to the server. Nothing the client needs to know about specific values.