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Old 11-17-2015, 03:04 AM
pgerman pgerman is offline
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Join Date: Aug 2011
Location: CA
Posts: 528
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Sim repops make a zerg work harder in order to control every spawn. Which in turn makes it easier for the rest of the server.


Because if something is not a set time in everquest, you lose 20-30 % of your raid force at a minimum.

If off prime time you lose even more.



Not complicated, obviously the zerg does not want that

People outside the zerg want it


Stop trying to convince everyone of stupid ass ideas of how "mobs are left up"

As it has been stated before, soon as any sign of another raid force being able to kill it shows its face, its added to the zerg cycle. Like skill-less locust they decimate the land with 2 to 3x the numbers you need for any encounter.