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Old 11-14-2015, 12:56 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
You missed my point.

Who says EQ is supposed to be hard? EQ is a fixed difficulty game, for example Puma's in EC don't have more HPS/DPS based on your level or class.

You're either strong enough to kill the puma or you're not. There is a very narrow band where you're just barely strong enough to kill a puma where your skill actually matters and then it is "hard", but the vast majority of pumas are killed either quite routinely, or they smash the person trying to kill them.

Swap out "puma" for everything in this game.

If you want a harder game, you roll in with barely enough people to kill a monster. If you want an easier game, you bring 80 people. This is called "organic" difficulty--where you decided how hard something is not by changing a setting in the options menu but instead of practicing the game or bringing more people.

The "difficulty" described in your example is in getting enough people in your guild who work from home. That's not really everquest-related. It's also not difficulty related because its not really skill-based.

What you're really saying is, you think that Everquest raid targets should only go to those people who prioritize them high enough and who are flexible enough to get to them, and if you don't prioritize them enough and you're not flexible enough, someone else will take them from you. That's fine, you're not alone. But that's not "difficult".

Edit: I think there is an argument for difficulty in P99, actually. My guild was in Kael arena last week and Vindi popped. No other guilds in the zone, we would have had a clear shot at him. He was up for another hour before someone else came in and killed him (might actually have been BDA). We didn't kill him because we would have gotten killed. We could have stayed there for a full hour getting our Cheal rotation just right and buffing and executing a perfect pull. We also could have had everyone in the raid do their jobs perfectly and we still would have lost. This is because Vindi is too hard for us. When you say EQ isn't hard enough without competition, you mean your guild doesn't have any problem of taking down any target in the game given enough time. So why should your need for some non-everquest element be added to my everquest game? FTE is the rule here and that's fine--you guys have convinced the staff to cater to you when making raid rules. OP and I think it should go differently.
Can I maybe help you? I'm an old player, and not getting any younger. But let me tell you the direction to Valhalla.

You said Vindi was up. No one was going for it. You say you could have tried to get your ch rotation down, and gotten buffs perfect and got a perfect pull. But you say you still would have died.

Do you realize that is the challenge? Do you realize that is the signal to you, you need to bolster your roster?

How close do you think you were? Maybe find another non-raiding guild to ally with? Maybe make a plan on your guildpage to have max members on for next spawn?

Do you realize this is how this game was played for years until Sony implemented the lame instanced model?

I am saddened, that you see contested content as a hindrance instead of a challenge. I feel sorry for your guildmates, if they agree with you. I feel bad for your parents, because they gave birth to weakling who can't figure out how to win.

This game is very beatable. It is not complicated. And it is not "sociopathic." Quite the opposite. As your own account verifies, if you gather the forces, you can get the content.

So gather your forces.
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