View Single Post
  #33  
Old 11-13-2015, 06:50 PM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
Default

Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
I think you're over simplifying it a bit. If the only thing that mattered is what guild had the most people with enough flexibility to log on for raids then Rampage would get every single target. Granted they do get most of what they try for but they can (and have) been beaten to FTE on many targets since Velious came out. They also happen to be exceptionally good at mobilization and have multiple characters parked all over the game and a very skilled pull team. But I won't deny that having lots of flexible high playtime raiders is a big part of their success too.

However! Very very very often there are multiple guilds with adequate force in the zone shortly after a hotly contested target spawns. Being the guild that secures the FTE and gets the kill is where the challenge comes in. If you remove that (imo) you remove the only arguably difficult aspect of raiding on this server. You can artificially increase difficulty if you want by doing things with less numbers and such like you mentioned. But many people won't do that. Keeping the race for FTE ensures that there's always going to be an element of challenge to acquire pixels.
Hehe. I'd be curious to see how many targets Rampage makes a full run at and gets beaten.

With variance the way it is, my guild can either sock 1 target and maybe (probably?) waste our night, or we can try to mobilize and get beat by Rampage camping over to their alts that they have camped outside of whatever target spawned.

The game is set up for Rampage to kill everything. Not because the game was designed around Rampage, but because with the way the game was designed the people who ended up joining Rampage were in the best position to win. There's nothing that says the game has to be this way (its certainly not classic). There is no inherent value to the way the game is now, it's just a set of rules that tries to strike a balance between easy for the staff and keeping the masses happy.