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Planar Protector
Join Date: Oct 2010
Location: Maine
Posts: 3,034
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Found this DW guide, its dated 05 but I believe these are the mechanics this server uses not the classic "offhand proc" mechanic. (sorry for the length)
EverQuest Guides : Dual Weilding Contributed by: Aquendar on 8/26/2005 9:55 AM
Let me break the biggest myth about dual wielding that is out there right now: your primary weapon has NOTHING to do with how often your secondary weapon swings.
Ok, phew, that’s out of the way. Now, dual wield, not to be confused with double attack, is the ability to use two weapons, one in your primary hand, one in your secondary. Double attack is the skill of hitting twice in one ‘swing’. The best way for me to describe this is to detail what happens with a 21-delay weapon in primary and a 34-delay weapon in secondary:
You hit auto-attack.
-Primary weapon swings.
-If you hit, mob gets to check their secondary defenses (parry, dodge, etc.)
-If you still hit, max damage possible is calculated for primary weapon, minus damage bonus
-Damage is mitigated by EQ
-Damage bonus is added
-Crit check is made, and if you do crit, damage is multiplied by 1.7
-Double attack is checked, and if you pass that check, previous few steps are repeated.
-At the same time as primary, dual wield skill is checked.
-If you pass dual wield, then you get to swing secondary, otherwise wait for secondary weapon delay
-If you hit, mob gets to check their secondary defenses (parry, dodge, etc.)
-If you still hit, max damage possible is calculated for secondary weapon, no damage bonus
-Damage is mitigated by EQ
-Crit check is made, and if you do crit, damage is multiplied by 1.7
-Double attack is checked, and if you pass that check, go back to step 3.
2.1 Seconds later (not hasted)
-Primary weapon swings.
-If you hit, mob gets to check their secondary defenses (parry, dodge, etc.)
-If you still hit, max damage possible is calculated for primary weapon, minus damage bonus
-Damage is mitigated by EQ
-Damage bonus is added
-Crit check is made, and if you do crit, damage is multiplied by 1.7
-Double attack is checked, and if you pass that check, previous few steps are repeated.
1.3 MORE seconds later
-Dual wield skill is checked.
-If you pass dual wield, then you get to swing secondary, otherwise wait for secondary weapon delay
-If you hit, mob gets to check their secondary defenses (parry, dodge, etc.)
-If you still hit, max damage possible is calculated for secondary weapon, no damage bonus
-Damage is mitigated by EQ
-Crit check is made, and if you do crit, damage is multiplied by 1.7
-Double attack is checked, and if you pass that check, go back to step 3.
0.8 MORE seconds later
-Primary weapon swings.
-If you hit, mob gets to check their secondary defenses (parry, dodge, etc.)
-If you still hit, max damage possible is calculated for primary weapon, minus damage bonus
-Damage is mitigated by EQ
-Damage bonus is added
-Crit check is made, and if you do crit, damage is multiplied by 1.7
-Double attack is checked, and if you pass that check, previous steps are repeated.
2.1 MORE seconds later
-Primary weapon swings.
-If you hit, mob gets to check their secondary defenses (parry, dodge, etc.)
-If you still hit, max damage possible is calculated for primary weapon, minus damage bonus
-Damage is mitigated by EQ
-Damage bonus is added
-Crit check is made, and if you do crit, damage is multiplied by 1.7
-Double attack is checked, and if you pass that check, previous steps are repeated.
0.5 MORE seconds later
-Dual wield skill is checked.
-If you pass dual wield, then you get to swing secondary, otherwise wait for secondary weapon delay
-If you hit, mob gets to check their secondary defenses (parry, dodge, etc.)
-If you still hit, max damage possible is calculated for secondary weapon, no damage bonus
-Damage is mitigated by EQ
-Crit check is made, and if you do crit, damage is multiplied by 1.7
-Double attack is checked, and if you pass that check, go back to step 3
1.6 MORE seconds later
-Primary weapon swings.
-If you hit, mob gets to check their secondary defenses (parry, dodge, etc.)
-If you still hit, max damage possible is calculated for primary weapon, minus damage bonus
-Damage is mitigated by EQ
-Damage bonus is added
-Crit check is made, and if you do crit, damage is multiplied by 1.7
-Double attack is checked, and if you pass that check, previous steps are repeated
And so on. Now, because the delays are different, you’ll notice that at one point the primary weapon will swing 2-4 times between secondary weapon swings. EVERY swing you have a chance to crit. Every swing you have a chance to proc. Every swing you have a chance to do damage.
Note that on each pass, EVEN IF YOU DON’T hit on the first swing, double attack is still checked so you may hit on the second pass. Quadding is when both weapons are due to swing, you pass dual wield checks and both double attack. You hit 4 times in one pass. A high-level melee character with two swords of the same delay will ‘quad’ a lot. It’s fun!
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