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Originally Posted by Danth
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If the Paladin has a tougher time keeping up in the above group, at least he can; the Shadow Knight can't do much of anything at all to save an Enchanter who's at 20% life because the Cleric was tabbed out reading Reddit instead of actually healing.
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Darkness and fear, and the enchanter won't have aggro anyway if you're shadow vortexing while that mob was mezzed.
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The Shadow Knight certainly can't provide any buffs when the group has to settle for a Druid healer instead of a Cleric, and has some difficulty with interrupting caster or healer opponents (it can, but snare/fear requires a lot of setup time and isn't always practical in some tight spaces).
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SLN/Natureskin is no bad substitute, l2druid.
Take casters first unless the enchanter wants to ToT...if its that bad you just ask your monk/other melees to get on the same side. Casters have no HP, and as a rogue I've regularly pushed from the front and switched briefly to backstab when it pops.
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Nor can the SK help out all that well with crowd control in groups that lack a mezzer
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Wave of Enfeeblement, shadow vortex as a follow up...if the group doesn't have someone willing to root then you're in a bad group anyway.
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or do much to reduce damage intake when the slower's too lazy to bother actually slowing anything and the healer's struggling for mana.
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Chain lifetapping isn't a stun, but it can save a wipe.
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The Shadow Knight maintains marginally higher popularity simply because it solos better and has (arguably) a slightly better raid role.
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Ask yourself why that is.
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