Paladins are amazing group tanks. They're up there with Bards and Enchanters in terms of how much they can singlehandedly carry a group through skillful play. Huge skill ceiling on the class, and very dependent on the player's attention to detail. People don't appreciate how ridiculously powerful root and stun are, especially on a tank. You just completely shut down caster mobs with stun, while root allows you total control over mob positioning and makes managing adds/mutiple pulls/group caster agro almost painless. Heals, lulls, rez, LoH and Cleric buffs are just icing on the cake.
The reason no one plays them is because they really aren't good for anything else besides group tanking. They're one of the worst solo classes, one of the worst raid classes, one of the worst plat-farming classes and one of the worst duo/trio classes. When I play my Paladin and do anything besides tank in a dungeon group I feel like a fish out of water. But when I am tanking for a dungeon group, I feel almost godlike. They're just extremely specialized.
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