And for the lazy.
Quote:
The first thing to note are the two prominent peaks on the graph. The biggest peak falls at what we call the "Magic Number." The Magic Number is a Damage value that, at 28th or higher (and possibly at 20th or higher) can be calculated with the formula:
[(2 * DMG) + (Level Damage Bonus)]
The Journeyman's Walking Stick has a DMG of 9. According to this formula, my Magic Number will be [(2 * 9) + (7)] == (18 + 7) == 25.
And sure enough, the biggest peak falls on 25.
(It's called the "Magic Number" because it's the amount of damage you will hit for the most. Around 20% of your total hits will be for the Magic Number.)
The second peak falls at the Minimum Damage (aka MIN). From 28th level onward (and possibly 20th level onward), MIN can also be precisely calculated as follows:
1 + (Level Damage Bonus)
According to this, my MIN should be 1 + 7, or 8. And sure enough, the second peak on my Damage Profile is at 8.
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If what I've read is correct and damage bonuses aren't in play in the game right now, then the two hits you will hit for most often would be magic number damage, and min damage 1+ (level damage bonus which doesn't work so.. 1)
If that is not true, and you are getting a level damage bonus on your primary swing, then what you are probably seeing swing for 1 so often is your offhand minimum swing, which is shown in graph 2 to be quite frequent and because I don't think off hands ever get a level damage bonus so the calculation of minimum (1) plus zero damage bonus equals 1.
Or in laymans terms, hitting for 1 should be the second most common swing on your offhand weapon as a level 20 or higher warrior.
If you want to test the theory, put a piercer or blunt in your offhand instead of two slashers and then parse the log and bring it up as a graph, I am sure you will find something identical to the two graphs provided in the year 2000 by other warriors, or a peak on the first graph falling on a 1, instead of an 8, which would in fact indicate primary hand level damage not working on p99.