
01-21-2011, 01:00 PM
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Fire Giant
Join Date: Oct 2009
Posts: 725
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Quote:
Originally Posted by Lazortag
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I'd like to make one last response in this thread with some data defending my earlier suggestion, that we have the server repop raid mobs after every N number patches, where 1/N is the proportion of patches live had compared to p99.
Firstly, the reason I suggested the "every N number of patches" part was because we patch more often than live, so this is the most fair and classic solution. From looking at old patch notes for here and for Live, I found the following:
-There were 10 patches in 1999 (from April 6th onwards, when the first patch happened)
-There were 33 patches in 2000
-There were 29 patches in 2001 (before Luclin was released)
The above was taken from the extensive pages on Alla which detail eq's patch history. I omitted patches which most likely didn't involve restarting every server (like press releases and announcements, or things that affected only one server, like server splits).
From the Announcements forum I gathered that we had roughly 49 patches in the past year on p99. This means we have roughly 4.08 patches per month, and Live had 2.18 patches per month during the entire classic period (which spanned 33 months). So we patch about 1.87 times more often than they did. If we make things simple and just round that up to 2, then we could have raid bosses respawn every two patches. I really don't think this would be hard to keep track of, nor would it be unfair, nor would it be a huge departure from what was done in classic.
One objection to this was that we typically patch really early in the morning. While this isn't always the case, this would also sometimes happen on Live, and honestly if it gives the euro guilds (or the guilds with the most insomniacs) a brief advantage every time a patch happens, that's not really a big deal and I'm sure it wouldn't be the end of the world. Either way, this issue could be worked out somehow, and apart from it I see no other issues with my suggestion.
If someone wants to correct any mistakes in the above data, please mention something.
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You're ommiting random sever crashes (which happened, well randomly) and cases where the server had to be brought back down after a patch to fix something that was broken in the patch (which happened about every other patch).
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