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Originally Posted by Ele
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Another thing is that each epic quest seems to have been designed by different devs or groups with not much coordination between them as evidenced by the huge disparity in difficultly and rarity of component items. i.e. Rogue/Monk/Shaman v. Mage/Warrior/Bard. Others having insanely rare drops e.g. Cazic Skin for Wiz epic. There were only a handful across all servers when Velious dropped and then just a few months until Broken Golem fix was added.
Cleric epic is relatively straight forward and "easy," but Verant did not "fix" the Ragefire situation for over 1.5 years despite the very vocal outcry by clerics and guilds. If you can even call the Skyfire shards/Ragefire a fix.
Not many people recall, but rogues were much rarer on live than they are here. Rogues were one of the worst classes without decent weapon itemization or even evade for a large part of classic, that is until Kunark and Velious came along. People didn't have 4+ years to twink a rogue and foreknowledge that easy 15 damage epics were coming.
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2 months ago on the eq live twitch stream they were talking about designing the epic quests. It was split into 4-5 different people with distinct guidelines for the quests. 3 of which were there talking about the new expansion. Might want to check it out if ya want to learn more about the quests.