Quote:
Originally Posted by maestrom
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The problem with having raid-level content required for completing an event is that not everyone on this server raids. GM events that require killing a raid boss in order to finish an event exclude a giant chunk of the server from participating.
Traveling, while it's easier for druids/wizards/bards, is something that pretty much everyone can do. In fact, there doesn't really seem to be anything in this event that couldn't be done by someone in their mid 30s.
I think that a less port dependent version might have been better. Maybe have it be a circuit around only Antonica or something.
I would absolutely get behind a raid event, as long as participation were rewarded rather than completion. For example.
Invent a new faction: Path of Thule.
Raid portion: Turn Kithicor into a plane of fear style raid zone. But the mobs give +Path of Thule faction. This will let nubs run in, tag a few mobs, and get some faction. Final raid boss dies and spawns quest NPC.
Those who have enough faction (5-10 faction hits?) will be able to go through the quest text and have a shot at a rare item. Completion of the quest text results in -2000 path of thule faction (so you can only do it once).
I kinda like this actually.
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I could get behind that, but I don't think "rare" should automatically mean guise/manastone/etc