Over all it was an...event.
It seems like it was lacking in cohesion a fair bit.
I think it was also due to zone overpopulation? On live, some events were relegated to specific zones, but here, that could cause major zone issues/competition <?>. Especially with the large influx of max level players that suddenly popped up.
The quest objectives were spread out to several zones and the rewards were lackluster for the amount of travel involved. As a 30~ bard, I managed to make it to most of the Kunark zones in the quest line. However, even the Faydwer quests (all of which <?> had a chance to teleport you across the zone) took about an hour-on top of figuring out what was going on with specific encounters (never figured out what the encounter with the KC NPC involved, utilizing bard with invis/see invis *shrug*).
I wasn't able to see a lot of the end experiences that happened, but it seems like I didn't miss much in the way of item loot.
IMO I think the event would've worked better in the 4 Karana zones, with some expected crappy item loots like ring of shadows/or just low end Velious items for new players-with a super (super) rare chance for higher end items like silver chitin handwraps or something.
Also, something to set the mood (farms/scarecrows/pumpkins/undead). Although you guys nailed the trick or treating aspect.
There was really not a lot of lore involved, just a big glowing pointing figure to go to the next spot involved, which expedited the further quests in the line.
I probably sound like I'm complaining, but ANY event is better than nothing at all. I even dusted off old characters to try and experience everything. I actually had to sit and think about how to approach NPC's (because it wasn't already online in a database).
So, kudos for the experience, it def. makes me excited for future events.
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