Quote:
Originally Posted by Nealio
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And that's what this thread largely has been doing, and we are getting shot down without so much as a thought. That much is evident from their two responses to the thread.
Earlier, I believe in another thread, I pointed out to someone else that this is THEIR project (sandbox as you put it) and that the person should not argue but make suggestions. I totally understand and agree. However if they are going to open a forum for suggestions from the player base, it should be utilized as that and not just blown off, even more used to insult those making the suggestions.
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I think of it like this. Patch day re pops were there because of problems in classic, not because they were intentionally giving the player base more god loot. Likewise they have fixed things ahead of time on this server that were broken in classic, whether or not it was on a time-line to fix.
However, you could say that Dumesh's idea of no variance with a +6 hour respawn timer on even 24 hour timers (to rotate them around the clock) and either shortened respawn timers, or these ideas of random world respawns of all gods without warning, could be a way to keep the (ever growing) level 50 playerbase entertained while we wait for Kunark to come out.
Because! Yes there is a reason - Because Kunark came out much faster in classic than here, opening up more raiding content and higher levels for that growing 50 playerbase to funnel into, whereas on this server there is no place for the 50 playerbase to funnel into (higher levels, kunark, epic weapon quests, the hole etc).
I could see using that as a viable reason to push for simulated patch day repops, not because we want to emulate spotty unreliable servers and bad coding which worked in the favor of the bored high level playerbase, but to stave off the boredom of the extra 6-12 months waiting for Kunark/more stuff to do.