Quote:
Originally Posted by Uthgaard
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Not every mob on live moved at the same speed. You can outrun some mobs on live without sow. You will find reports that it halted some and barely slowed others. Everything moves at 1.7 here.
I'm not going east to get west. The spell stays accurate.
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You are right, not all mobs ran at the same speed but 99% did. Giants, Griffins, Shadowmen and some other magical creatures did move faster than normal. While I don't recall using this snare on these magical creatures you may be correct with them.
In my humble opinion a quick fix, is just to bump up the snare on this slightly maybe 1% or 2% so mobs stop running. This isn't over-powering and isn't going to make anyone use this spell over the higher level ones in the line but it will make it function as it did on live. I don't think anyone is asking to have all mobs speeds changed.
Anyone see a reference saying that it barely snared mobs? I remember at very low levels mobs did run but at the higher levels mobs were stopped.
I think I am going to reroll an Iksar Shaman for the additional regen when Kunark opens. I did pick this race/diety combination for this.
While I disagree with your statements, you are the boss and I will live with it.
Asher