Quote:
Originally Posted by Samoht
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But how do you prove a leapfrog? More frapsquest and petitionquest? It's not a change for the better.
The only thing you're proposing here is to change the rule that they're breaking. You haven't proposed anything to keep them from breaking it. It certainly won't make things any easier on the staff.
The only thing that has ever helped to alleviate the "silliness" (your words) on this server was the class system with the class R lockouts. Still, class C was allowed to shit all over each other at will on their own days. But they at least chose to raid that way.
You still haven't defined what a capable force is in any satisfactory manner. I asked if you were going to assign values to each target, and you actually dodged the question. Your original suggestion would only allow the number to go up and would never address over-gearing the encounters.
Also, what do you do about zones where multiple forces can raid concurrently (NTOV). Is only one guild allowed in the whole zone? Alternatively, what do you do now about guilds who just fill zones with AFK bodies so that they have the right to mobs when they spawn and nobody else does?
You really need to take this one back to the drawing board. And then throw that drawing board into a chipper. And then burn the remnants. And then douse the ashes with acid. It's that bad of an idea.
Like I said before, the best solution they could come up with on live was instancing raid content. The only actual other good solution that has ever been proposed was raid tokens, but that still leaves you a lot of room for sniping and interference from trains and general douchebaggery.
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I actually really like a rotation. And I was a HUGE advocate for instancing on the TLP. Not sure I think instancing is right for this server (classic and all), but I would absolutely play on a server of P99 quality with instancing.
Proving someone has broken the rule would be pretty easy. Guild A claims Target A. Guild B kills Target A. Guild B has broken the rule. The proof would come when Guild A is in the zone, does a /who, sees that they're the only ones there, and claims the target. When guild B rolls in, guild A will tell guild B that they have claimed the target and they take screen shots.
The only thing going to keep a guild from breaking a rule is staff enforcement. Not sure what else there is to be said here. Of course staff would have to adopt and agree to enforce this rule.
This is where your post starts to get good. My suggestion was for a simple average of the last 5 or so successful kills in order to claim a target. You point out, correctly, that if you roll this over every time, this will lead to an increasing number of people required to claim a target. Awesome! This is what I'm looking for. 14 seems a bit low. 50 seems a bit high. 24? I don't really know what this number should be. Should it be different for each target? I don't really know. What do you guys think?
As far as where other guilds are allowed to be. I don't think there's any reason to say that claiming a target means no other guild can be in the zone. If guilds want to sock a zone and claim a specific target, that's fine. Let them. But If rampage is socking NToV and BDA rolls in, BDA would be able to force Rampage to pick which target they're claiming, and BDA could then pick its own from the remaining targets in window. And then Taken could come in and claim another. And forsaken could claim another. And there'd be no reason for any of these guilds to train each other, because they would be under no pressure to kill the second their target spawns. They would kill the couple of trash between them and the target and then pull the target at their leisure.