Quote:
Originally Posted by Uthgaard
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Regardless, this spell never did and never will slow mobs to a halt the moment they start running, even if mob movement speed was the 0.05% slower that it would be if it were fixed.
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Uthgaard, your statement is understandable as the only folks that would have ever used clinging darkness in the game for more than a level or two would have been Inny-worshipping Trolls and Clerics who used this necklace. This would be me. I have used this necklace not only here but on Live in '99/'00 and again on the Progression server in 2005.
What Asher is saying is the snare effect on clinging darkness sucks...it's nothing something you can actually kite something with...but once the mob gets to running health (10-20% usually) the clinging darkness acts the same as snare in the fact that the mob just turns your back to you and halts completely (as long as clinging darkness remains on the target).
This is why the necklace was very useful and is actually why several people, including myself, chose a troll shaman over an ogre shaman.
From
Alla's:
"Keep in mind it lasts for 8 ticks so keep root loaded as a back up obviously and it snares at 10%..."
"PPS: this item rocks btw if you have nobody in the group with a better snare, and great for soloing when you don't want to waste mana and need to keep a wounded mob from running away. not to mention the nice little wis buff it has
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From
EQClassic.org:
"I can't speak from experience but it seems like a mana-free disease based 10% snare would be nice while root-rotting mobs. Sure it probably is resisted more being the lowest darkness spell, but do our disease debuffs not counteract that?"
"Many soloing shaman swear by the snare soloing imps in solb, or whatever. I think a malise would be an inexpensive way to deal with resists. To each their own."
On Clinging Darkness taken straight from
Alla's:
"I concur, this spell is fantastic. It's great for aggro, speed, and emergency snares. I still use this spell at 46th."
I understand the problem with emu's I just wanted to let you know that the spell clinging darkness is not working as intended here therefore the
Regent Symbol of Innoruk is not working as intended here which is a let-down for those of us who made characters based off this item and it's incredibly awesome power.
Like I said earlier in this thread, even on
Shards of Dalaya they realized the problem with movement and decided to make the mobs on their custom server unable to run at all (took awhile to get used to it, lol).