"patch day spawns" weren't always for announced patches, if your particular server took a shit and came back up, blammo loot bonanza. It doesn't have to be an announced or regular thing, nor would it require the server to be down for x hours or even minutes to accomplish. The randomness of it at times was part of the beauty, the known tuesday the whatever is a patch was also time for high alert.
To prevent abuse, it could be a completely manual script, so that intentionally crashing the server would not spawn anything. Being a script, it could also be limited to raid targets in particular, so xp groups would work as it is now (not classic, but a hell of a lot easier on the guides). Server goes down and right back up, quick break out the trackers and see if targets are up! While those at xp camps still have their broken camps but have to resummon pets and reform groups.
I'm not suggesting that it something like this would have to follow a WoWesque set schedule of every tuesday being a patch, but for an actual server update or Rogean bored / drunk and looking for lulz...do it up.
I'm not privy to the number of petitions during the database crash several weeks ago for guild vs guild drama and if it was higher than average, but both the guilds and GMs on this server do an awful lot of bitching and moaning about competition. It's said that the CS staff does not want to deal with these types of disputes, yet guilds are expected to submit petitions, screenshots, and videos for the staff to deal with. IMO they like the drama, or they just wouldn't deal with it and leave players to make their own agreements. On live GMs didn't watch guilds raid for shits and giggles, they were busy answering petitions of the non-raiding majority, if some guild got trained or KS'd there were no hard logs to prove it, it was frontier justice where the ramifications for that was the golden rule coming back to bite you in the ass.
There have been several different rulesets here to alleviate drama, and an option like patch simulation has not yet been explored. Multiple targets at a time would keep guilds out of each others paths until targets dwindled. And flash forward to a spawn variance later with every window being open, how are you effectively going to poopsock it all short of getting lucky?
Last time it happened during the database crash, only 2 guilds walked away with the kills but it could have been different if the less dominant guilds were in better practice and didn't train each other. Nobody even attempted to get a dracoliche kill until all other targets save sky were exhausted.
The potential for 5 nagafens in a week was an unlikely possibility on live. Given how long classic has been around here, clearly getting more of this loot into the system isn't necessary, but zomg everything is up move quick and kill as much as you can is fucking fun for everyone who wants it to be.
At present IB and DA are quite capable of splitting the kills every week, and will continue to do so. The best shot other guilds on the server have would be something like this, which is why you see these people posting here wanting it so bad. It certainly wouldn't benefit me, but I post about it anyway because it is part of the classic experience, and I'm all for that.
**Speaking of classic, even though the xp is terrible in skyfire and I wouldn't likely do it, shameless plug to fix chromodracs; 200 yard dispel range is not supposed to be implemented until oct 16 2002. Read and take note of about face on aforementioned date:
http://www.graffe.com/forums/showthr...l=1#post120495 many more links supporting this are available.