Quote:
Originally Posted by Alenon
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Whatever happened to just fighting apart as his spot? I know on live we coh'd right in front of him. Just had to kill the green con mini's, took me a lot of deaths to find the spot but skips everything and no trains. Easy peasy
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What Manowarr said.
On live, where most servers had either a rotation or a "first in force" atmosphere (if not a rule), guilds that had designs on killing a target rarely had to worry about another guild running past them to engage it while they killed trash.
In your scenario on P99, you CoTH your raid to the target and pull the trash or two around the boss. The moment the trash aggros you, another guild will tag the boss and run away with it.
On P99, guilds can't kill trash, they have to train it away, kite it, or just deal with it while they kill the boss.
It got this way because 200 people would sit on target spawns and insta-gib targets. The staff, correctly I think, didn't like this. So they made a rule that you couldn't be past IZ when a target spawns or you'd be DQ'd from engaging the mob. The guild that gets aggro first gets the mob, which seems like a logical idea, but it creates a system where no one wants to kill trash because the second the boss is alone, another guild will tag it.
Personally, I think raid targets should be treated like literally every other static spawn in the game. They're just big camps. You have to have a force there strong enough to kill the target, and as long as you have that force there, no one else can come in and take your mob.
Both take staff intervention to enforce, and switching to FIF would have some growing pains of course.
The difference is, with FIF, the target is claimed in a peaceful train-free IZ, rather than people frapsing trash trains and fighting about who trained who and whether a pull is a train or whatever.