Quote:
Originally Posted by Scryll
[You must be logged in to view images. Log in or Register.]
DN is broken, can't zone inn. Please fix this and code this correctly, its been broken since Test server. It has also been mentioned so many times now, that its getting annoying.
|
Seems to be related to whatever traps or data load happens in DN. Latency plays an effect. On my 4G WiMax router I ping 157ms and can't load DN. Tethered to my phone I ping between 105 and 120. I was able to login after about 15 tries.
2015-10-23 09:41:55 Loading necropolis
2015-10-23 09:41:56 Loading objects
2015-10-23 09:41:56 Loading lights
2015-10-23 09:41:56 Initializing cameras.
2015-10-23 09:41:56 Initializing lights.
2015-10-23 09:41:56 Initializing visual effects.
2015-10-23 09:41:56 Initializing target indicator.
2015-10-23 09:41:56 Initializing player path.
2015-10-23 09:41:56 Performing post-load operations.
2015-10-23 09:41:56 Initializing precipitation system.
2015-10-23 09:41:56 World initialized: necropolis
2015-10-23 09:41:56 Requesting zone data.
2015-10-23 09:41:56 Failed to send message 31429: connection lost.
2015-10-23 09:41:56 Connection status 2/0 [DisconnectReasonOtherSideTerminated,DisconnectReas onNone] before teardown.
2015-10-23 09:41:56 Networking: Connection Closed [0] with 0 pending bytes.
2015-10-23 09:41:56 Resetting cameras.
2015-10-23 09:41:56 Resetting vision.
2015-10-23 09:41:56 Resetting overlays.
2015-10-23 09:41:56 Zone initialized.
2015-10-23 09:41:56 Creating INI files.
2015-10-23 09:41:56 Requesting AA data.
2015-10-23 09:41:56 Attempt to send message 13949 on a void connection.
2015-10-23 09:41:56 Requesting Skill rank data.
2015-10-23 09:41:56 Attempt to send message 22886 on a void connection.
2015-10-23 09:41:56 Loading UI.
2015-10-23 09:41:56 Deactivating previous UI.
2015-10-23 09:41:56 Unloading previous textures.
2015-10-23 09:41:56 Resetting UI.
2015-10-23 09:41:56 Resetting character select UI.
2015-10-23 09:41:56 Resetting game UI.
2015-10-23 09:41:56 UI Reset.
2015-10-23 09:41:56 Initializing UI.
2015-10-23 09:41:56 Initializing UI manager.
2015-10-23 09:41:56 Initializing fonts.
2015-10-23 09:41:56 Parsing UI XML.
2015-10-23 09:41:57 Loading default UI resources.
2015-10-23 09:41:57 Initializing game UI.
2015-10-23 09:41:57 Loading Icons.
2015-10-23 09:41:58 Resetting viewport.
2015-10-23 09:41:58 Game UI Initialized.
2015-10-23 09:41:58 Entering main loop.
2015-10-23 09:41:58 Attempt to send message 31794 on a void connection.
2015-10-23 09:41:58 Attempt to send message 31794 on a void connection.
2015-10-23 09:41:58 Attempt to send message 30546 on a void connection.
2015-10-23 09:41:58 Loading game sounds.
2015-10-23 09:41:58 Requesting initialization data.
2015-10-23 09:41:58 Attempt to send message 802 on a void connection.
2015-10-23 09:41:58 DoMainLoop: just before first while(!ReadyEnterWorld).
2015-10-23 09:41:58 disconnected at C:\EQ\EverQuest\EverQuest.cpp:17973 (char. select) g_world == NULL
2015-10-23 09:41:58
2015-10-23 09:41:58 Character is XXXX.
2015-10-23 09:41:58
2015-10-23 09:41:58 YOU HAVE BEEN DISCONNECTED.
2015-10-23 09:41:58
2015-10-23 09:41:58 end of DisplayScreen
2015-10-23 09:41:58
2015-10-23 09:42:01 Cleaning up groups.
2015-10-23 09:42:01 Attempt to send message 3702 on a void connection.
2015-10-23 09:42:01 Stopping world display.
2015-10-23 09:42:01 Attempt to send message 30546 on a void connection.
2015-10-23 09:42:01 Exiting normally.
2015-10-23 09:42:01 Cleanup 1
2015-10-23 09:42:01
2015-10-23 09:42:01 Cleanup 4
2015-10-23 09:42:01
2015-10-23 09:42:01 Cleanup 5
2015-10-23 09:42:01
2015-10-23 09:42:01 Cleanup 6
2015-10-23 09:42:01
2015-10-23 09:42:01 Cleanup 7
2015-10-23 09:42:02
2015-10-23 09:42:02 Cleanup 8
2015-10-23 09:42:02
2015-10-23 09:42:02 Cleanup 9
2015-10-23 09:42:02
2015-10-23 09:42:02 Cleanup 10
2015-10-23 09:42:02
2015-10-23 09:42:02 Resetting UI.
2015-10-23 09:42:02 Resetting character select UI.
2015-10-23 09:42:02 Resetting game UI.
2015-10-23 09:42:02 UI Reset.
2015-10-23 09:42:02 Cleanup 11
2015-10-23 09:42:02
2015-10-23 09:42:02 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2015-10-23 09:42:02 Ratio is 1.78
2015-10-23 09:42:02 Resolution was capped at 1280 x 720
2015-10-23 09:42:02 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2015-10-23 09:42:02 Resolution selected 1280 x 720, 32 bits
2015-10-23 09:42:02 CRender::InitDevice: Using 32bit mode.
2015-10-23 09:42:02 CRender::InitDevice: Using vsync 0.
2015-10-23 09:42:02 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2015-10-23 09:42:02 CRender::InitDevice: HardwareTnL Enabled.
2015-10-23 09:42:02 Using hardware vertex shaders.
2015-10-23 09:42:02 Initializing render system.
2015-10-23 09:42:02 Trilinear Mipmapping available.
2015-10-23 09:42:02 Vertex Shader Version: 3.0
2015-10-23 09:42:02 Pixel Shader Version: 3.0
2015-10-23 09:42:02 Initializing engine internals.
2015-10-23 09:42:02 CRender::InitDevice completed successfully.
2015-10-23 09:42:02 Parsing INI file ./eqlsUIConfig.ini
2015-10-23 09:42:02 INI file ./eqlsUIConfig.ini loaded.
2015-10-23 09:42:45 Server selected 66.55.145.2 (5770694).
2015-10-23 09:41:58 disconnected at C:\EQ\EverQuest\EverQuest.cpp:17973 (char. select) g_world == NULL
Interesting note..... that's not the install path of my EQ, so that's odd to me.