Quote:
Originally Posted by maestrom
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In this case, I would argue that a guild is only allowed to claim one raid target game-wide. You get one.
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And that will result in circumstances akin to the Class-R rotation. At the beginning of the rotation there were a few guilds (Divinity, BDA, Taken, 1-2 others). By the end, there were 8? 11? Asgard, Azure Guard, Omni, etc. all were able to survive/thrive in an environment where their mobs were guaranteed. Forsaken took the avenue of trying to circumventing the class system by reforming. So you have GuildA that splits 25 members into GuildA2 to FIF a second target, they're a different guild now! How do you police that?
I'm all for spreading the kills around, especially with as many targets as exist with Velious, but this system does nothing to spread kills to more players, they just will fly different (temporary) banners.