Variance dropped down to 2 hours (+/-1) + a server reset. Add in Sim repops 2-3 times a month
With the above you will have so many mobs overlapping spawns that no guilds could sit on them all and they wouldn't be herpderping over each other. They would be spreading out to gets these mobs.
Finding a guild already set up at KT and you hear Statue spawned 5 min ago you would likely relocate there instead of herpderping over that guild to try to get a KT. Likewise seeing Aaryonar spawn and noticing Forsaken/Asgard are set up at the stairs seeing a Dozekar pop 10min later would likely shift a guild's focus to that rather than trying to pile on top of Forsaken's camp and trying to FTE over them.
With 16 hour variance and no hard reset for over a month (the Velious sim repop helped), mobs have spread out across 4-5 days and almost never are they overlapping even with there being so many targets in Velious.
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