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Old 10-22-2015, 11:02 AM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
How does FIF work for zones with multiple dragons? 5/6 in VP can be taken with <25, does a guild FIF all of them with 25? Or does GuildA FIF one with 25, GuildB FIF's another with 25, or GuildA FIF's two with 50? What if GuildA FIF's VP with 25 and Kael with another 30?

We play on a super stable server (thanks Rogean) with internet connections and computers that will never falter. AFKing and staying connected to the server indefinitely is a very real possibility. Do you implement "AFK checks" to FIF? How do you police that?

FIF is not feasible on this server, nor is it wanted by CSR. Training has a MASSIVE amount of precedence on this server in Hate, Fear, VP, etc. Sirken has ruled multiple times that parking on the ramp/just outside Maestro in Hate is stupid, you WILL get trained, and you cannot cry foul when (not if) it happens. Why did Forgard go "Tiananmen raid force" (thanks Juev) and is now crying foul?

Also, everyone claims this was "BDA's train", yet FTE was a Taken player. How are the additional FTEs by Chest and Relbaic any different than Elemant's? They were looking for Iki, they found him, he found them. Elemant is just an idiot mage that couldn't COH himself in time to clear aggro vs. Chest and Relbaic who could FD. Pullers on this server are provided ZERO rights WHEN (again, not if) they are trained. They are out in the thick of the zone pulling, they know and accept the risks. Elemant was not in camp, therefore he is a puller. Forgard needs to train their pullers better.
Hey! Thank you for asking these types of questions. This is exactly the type of input I'm looking for.

TBH, I never raided VP. Its pretty much the only pre-GoD zone I never did. VP doesn't really look like a "gatekeeper" type zone the way the Aary is a gatekeeper for NToV. I imagine, unless there is a zone geometry reason not to (like claiming dragon B requires that dragon A be dead), a guild could just come in, and pick whichever dragon it wants to kill and claim it.

In general, my response to questions like "What if a guild does XYZ to get around the rule?" will be "Don't let them do that". In this case, I would argue that a guild is only allowed to claim one raid target game-wide. Guild_A would not be allowed to keep its main force in Necropolis and then send skeleton crews around to Kunark zones to sock those as well. You get one.

I would also not advocate any weird arbitrary restrictions on guilds like they have to be at or near the spawn point of the target in order to claim. Being in the zone is enough. No need to move from hate IZ to claim Inny. Since FTE wouldn't be the rule, there'd be no reason to sit on the ramp.

Quote:
Originally Posted by Rararboker [You must be logged in to view images. Log in or Register.]
Here is the problem with maestroms suggestion as a solution. Each guild has mains and alts. Mains get camped at one mob in window and alts get camped at other targets. Then you just need 1 tracker at each mob in window to alert people so they know which mob to log in at. Now 1 guild can sock multiple mobs. Your solution would only work if people only had 1 raid rdy character. And while people like me only have 1 raid character, some people have 6 or more.
If Guild A wants to abandon its Tormax claim to try to claim trakanon then they are free to do so.