Whether we ever get simulated patch day respawns or not, it would sure help things out if variance were kicked to the curb. In conjunction with that, any mob whose spawn timer is a multiple of 24 hours should have 6 hours added to its spawn time to make sure that it will gradually appear in all time zones.
That would take many hours of poopsock off the server.
Of course, removing variance AND adding simulated patch day respawns work have the most impact. Together, they would mean that all the 7 day mobs would likely be killed by different guilds (since you can't be in two places at once) and then 7 days and 6 hours later... multiple guilds would still have a shot, because all the mobs would be respawning at the same time.... rinse repeat every 7.25 days.
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