View Single Post
  #10  
Old 01-18-2011, 05:45 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
IMO, any solution that eliminates the practicality of a raid-force waiting on a mob to pop works for me. Don't care if it means a gigantic variance for every raid mob, a simulated patch day, PvP raid zones, or whatever other idea anyone comes up with.

What kills the end-game is the fact that certain guilds amass to park 100 people on top of a raid mob's spawn point before it even pops. Any solution that would make it impossible to predict the pop time is what I'd want. Variance can work, if it's big enough. If you've got Vox, Naggy, CT, and Dojo all with open windows, the practicality of poop-socking is eliminated. Guilds can either compromise or race. That's the way it should be.

We already have variance, it's just hasn't been much of a deterrent. Unless you have code implemented to cause multiple raid targets to spawn at the same time the odds of it happening by chance (from variance code) is practically nill.

In other words, giant guilds and/or zerg forces that tend have 50+ people online at all hours of the day will always have a chance to lock everyone else out of certain content permanently.

And I will say it one last time: This is what all guilds had to deal with on live. Nobody was able to have a monopoly because they had to pick and choose targets on patch days.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.